Some are earned through progression-based accomplishments, while others are available right from the get-go. Thankfully, it’s not nearly as bad as the one that marred its predecessor, resulting in a frustrating amount of poor visibility crashes. ![]() ![]() Not only that it also creates a slight blur effect that may bother some armchair drivers. Though, as you’d expect, using turbo adds kilometres onto the breakneck speeds which both help and hinder this game. You’ll need to flip, slide and rotate, in order to get that much needed extra nitrous, taking advantage of a traditional system that works pretty well here. Every course is littered with red tokens, which help fill the asset’s meter, but the perfect run will require more than what they have on offer. That’s because tricks earn you turbo, which is something all champions must become deft at using. Blasting around blind corners and over incredible jumps is something that doesn’t exactly gel with that need for meticulous and crash free racing, which is a flaw that will result in forced restarts.Ĭompounding the above-mentioned issue, event victories hinge on the player’s ability to maintain control while pulling off death defying tricks. Even on the game’s lowest difficulty level, making a mistake can cost you the race, meaning that hitting obstacles is something that must become a seldom occurring event if you hope to become a crowned champion. However, the supercharged speed factor ends up negatively affecting the experience, because it clashes with the flawless, finesse-filled laps that players will need to complete in order to become victorious. In theory, this design sounds like a complete blast, and exactly what a genre enthusiast would want. In order to succeed, one must fly around each of its 45 courses with insane speed, finding the quickest path from start to finish, while avoiding varied obstacles that dot the digitally crafted landscapes. Thankfully, some of the issues which marred Nail’d have been corrected, though other areas still need some work.Īt its core, Mad Riders is all about speed. Those mixed feelings made me wonder how much Mad Riders would improve on its predecessor, or if it would at all, considering how its pre-release media made the two games look similar. However, those positives came with an equal amount of negatives, such as a blinding blur effect, regular crashes and mediocre game design. There were things that I liked about it, such as its abundance of creative tracks, outrageous sense of speed and viscerally expansive vistas. I spent hours playing through the game, analyzing its pros and cons. Why, you ask? Well, a review of Nail’d was the first thing I wrote and published onto my video game review blog, which I wrote for before moving on to We Got This Covered. When Mad Riders was first announced, it caught my attention. That obstacle-focused design has been continued with this successor. Environmental hazards dotted its mountainous digital landscapes, which ranged from large northern forests to the Grecian coast, giving many jumps crash potential. An affordable and over-the-top all-terrain experience, it can be described as the spiritual successor to the company’s previous genre release, Nail’d. That 2010 full retail release introduced mechanics which focused on speed and aerial steering, pitting players against a lot more than just other riders. Developed in Poland, Techland‘s brand new downloadable effort, Mad Riders, is the latest game to provide armchair thrill seekers with the chance to throw caution into the wind.
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